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    Football> Community> Okiem Madridisty>

    IK Oddevold VS Ljungskile

    Sweden Superettan
    Analysis More Tips
    IK Oddevold
    IK Oddevold 0
    0 Ljungskile
    Ljungskile
    Further Reading
    • Mr_H0llyc
      Mr_H0llyc Won 4/6
      IK Oddevold enters this derby in a commanding position. Sitting 7th in the Superettan table with 18 points from 12 matches, they have established themselves as a solid mid-table side. Their recent form has been strong, with three wins in their last five outings, including an impressive 2-0 away victory against Norrby. In stark contrast, Ljungskile SK are enduring a difficult campaign. They languish in 13th place with just 12 points from 12 matches. Their form is alarming, having failed to win any of their last four consecutive matches. Away from home, the picture is even bleaker, with a record of 1-2-3 and only 5 points collected on the road. Their attacking output is significantly lower than Oddevold's, with only 15 goals scored at an average of 1.25 per game. The historical head-to-head data provides a more balanced picture, showing that in 10 meetings, Oddevold has 4 wins, Ljungskile has 3, with 3 draws. However, the most recent competitive fixture in 2024 ended in a 1-0 victor
      AH
      SWE D2 IK Oddevold 0-0 Ljungskile
    • SUNYANI MAYOR🦉🎶
      SUNYANI MAYOR🦉🎶
      IK Oddevold VS Ljungskile I'm a professional in Swedish Division 1 analysis. In terms of offensive efficiency, Östersunds FK had 14 offensive finishes but only scored 1 goal, with a conversion rate of 7.1%, lower than the league average of 12.3%. Their xG efficiency was 0.28 and xG difference was 0.06. On the other hand, Runemölla GIF had 8 offensive finishes and scored 3 goals, with a conversion rate of 37.5%, an xG efficiency of 0.75 and an xG difference of +0.12. Regarding key passes, Östersunds FK had 11 key passes but only 1.2 high - value passes in the front - field. Runemölla GIF had 5 key passes and contributed 2.8 high - value front - field passes. In midfield control, Runemölla GIF had a 53% ball possession rate and completed 37 successful transitions, with an average transition time of 9.2 seconds, faster than Östersunds FK's 13.5 seconds. In terms of physical performance, Runemölla GIF covered 112.3 kilometers in total and had 28 high - intensity sprints, both exceed
      AH
      SWE D2 IK Oddevold 0-0 Ljungskile
    • Pi314
      Pi314
      IK Oddevold VS Ljungskile Audiwater has been in good form recently. Their average shot - on - target conversion rate per game stands at 18.9%, which is higher than Ljungskile's 12.3%. In terms of xG efficiency, Audiwater reaches 0.85 per game, while Ljungskile only manages 0.62 per game. The key pass success rate of Audiwater is 43%, and the passing value index in the front 30 - meter area is 2.1, better than Ljungskile's 1.5. In midfield control, Audiwater completes 89 effective transitions on average per game, with an average transition speed of 3.2 seconds, 0.8 seconds faster than Ljungskile. The average total running distance of Audiwater is 108 km, and the number of high - intensity sprints reaches 134 times, both of which are more than 10% higher than Ljungskile. Overall, Audiwater shows better performance in multiple aspects, which may give them an edge in this match. Visit Nowgoal.net to watch World Cup 2026 livescore & free live football streaming Lundskil has significant defe
      O/U
      SWE D2 IK Oddevold 0-0 Ljungskile
    More Tips
    • Shelbourne VS Bohemians In the face - off between Shelbourne and Bohemian, Shelbourne shows distinct advantages in both offensive efficiency and defensive intensity. In terms of offensive conversion, Shelbourne's offensive end - conversion rate stands at 18.7%, higher than Bohemian's 14.3%. The xG efficiency value of 1.02 for Shelbourne also indicates a more accurate finishing ability compared to Bohemian's 1.28. When it comes to passing, Shelbourne's key - pass success rate reaches 72%. With 3.8 times of key passes in the front - field directly creating scoring opportunities, it outperforms Bohemian, which has a 65% success rate and 2.9 times of key passes. In midfield control, Shelbourne's average running distance per game is over 112 km with 19 high - intensity sprints, better than Bohemian's 108 km and 15 sprints. The proportion of Shelbourne's counter - attacks reaches 41%, effectively suppressing Bohemian. I believe that only by making careful recommendations can we achieve long
      O/U
      IRE PR Shelbourne - Bohemians
    • Shamrock Rovers VS Derry City Shamrock Rovers has been in good form recently, with a stable offensive efficiency. Their average offensive conversion rate is 12.3%, higher than Derry City's 9.8%. However, their xG values are 1.4 and 1.1 respectively, both failing to break through the 1.5 mark. In terms of passing data, Shamrock Rovers' key passing success rate is 82%, better than Derry City's 75%. Their front - court passing value of 0.78 (compared to Derry City's 0.63) reflects a more efficient offensive organization. In midfield control, Shamrock Rovers regains the ball 58 times per game on average, and the average time for converting to an attack is 6.2 seconds, faster than Derry City's 7.8 - second counter - attack speed. In high - intensity running data, the home team runs at 112 km/h in total and has 15 sprint breakthroughs (while Derry City runs at 107 km/h with 11 sprint breakthroughs), showing an advantage in physical fitness. I believe that careful analysis is the key to long
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      IRE PR Shamrock Rovers - Derry City
    • KR Reykjavik VS IA Akranes KR Reykjavik has been more efficient in their attacking play recently. In the past five matches, their average offensive conversion rate stands at 18%, ranking second in the league, while IA Akranes only manages 12%, ranking ninth. KR's expected goals (xG) efficiency is 1.5 per game, compared to IA's 1.2. In terms of passing, KR's key pass success rate is 75% (IA's is 65%), and their forward passes value is 3.2 times per game (IA's is 2.5). KR also has a significant edge in midfield control, with an average ball possession rate of 60% and an average of only 3 seconds to transition into an attack (IA takes 4.5 seconds). When it comes to high - intensity running, KR's total team running distance is 110 km per game (IA runs 105 km), and they have 200 sprints per game (IA has 180). I believe that by providing careful analysis and recommendations, I can build a long - term relationship with my audience. Visit Nowgoal.net to watch World Cup 2026 livescore & free li
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      ICE PR KR Reykjavik - IA Akranes
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